|
missile infantry |
40 Men |
 |
Expert at Hiding in Forests Can Hide in Long Grass Sapping Ability
Velites are light skirmishing troops who screen the main battle line of an early-pattern Legion as it advances.
They are armed with javelins and a stabbing sword, and carry a small round shield but no other protection. It is their task to harass the enemy before the main combat begins.
Velites are recruited from younger citizens, who lack the experience (or the money for their own gear) to fight as hastati or other heavy infantry.
Roman velites become outdated after the Marius Reforms. Historically, Marius put the Roman army on a professional footing, and abandoned all property and age requirements in the process. Roman citizens would no longer go to war as-and-when as a civic duty; they would fight in future as full-time citizen-mercenaries in the Legions. |
|
| Primary Weapon |
| Type |
thrown |
Attack |
7 |
| Charge Bonus: |
2 |
Missile Type: |
0 |
| Range: |
50 |
Ammo: |
6 |
| Cooldown: |
25 |
Attributes: |
thrown |
|
| Secondary Weapon |
| Type |
melee |
Attack |
5 |
| Charge Bonus: |
2 |
Missile Type: |
no |
| Range: |
0 |
Ammo: |
0 |
| Cooldown: |
25 |
Attributes: |
no |
|
| Cost |
| Turns: |
1 |
Gold: |
270 |
| Upkeep: |
170 |
Armor/Weapon Upgrade: |
40/30 |
|
| Modifiers |
| Unit Attributes: |
sea faring, hide improved forest, hide long grass, can sap |
| Terrain: |
2 scrub,
0 sand,
3 forest,
0 snow
|
| Heat Fatigue: |
1 |
| Mount Modifier: |
elephant +6, chariot +6 |
|
| Mental |
| Moral: |
4 |
Training: |
untrained |
| Discipline: |
normal |
|
| Defense |
| Hit Points: |
1 |
Mount Hit Points: |
0 |
Armor: |
2 |
| Shield: |
2 |
Skill: |
3 |
|
|
| Weapons |
| type: |
The type of weapon |
cooldown: |
The cooldown time between attacks measured in 1/10ths of a second |
| charge bonus: |
The attack bonus the unit gets when charging |
range: |
If ranged, the range of the unit |
| attack: |
The base attack factor of the unit |
ammo: |
If ranged, the number of projectiles the unit has |
|
| Weapon Attributes |
| ap: |
Armor piercing weapon. Only counts 1/2 of the enemy's armor in damage calculations |
| bp: |
Body piercing. The projectile can hit one unit, pass through it and hit another unit |
| launching: |
The unit can toss enemy units in the air |
| area: |
The weapon has an area-of-effect attack, damaging multiple units at once |
| fire: |
The unit can light the weapon on fire, causing fear |
| prec: |
Projectile weapon is thrown prior to entering combat |
| thrown: |
Projectile is thrown rather than fired |
| spear: |
Unit uses spears which give a bonus vs cavalry and a penalty vs infantry |
| long pike: |
Phalanx capable unit that uses long pikes |
| short pike: |
Phalanx capable unit that uses short pikes |
|
| Defense |
| armor: |
Armor factor in damage calculations |
shield: |
Extra armor when attacked where the shield can be used |
| hit points: |
The hit points the unit has |
mount hit points: |
The hit points the mount has, if mounted |
| skill: |
Extra armor when fighting melee units |
|
|
|
| Modifiers |
| Terrain |
Attack bonus or penalty on different land types |
| Heat Fatigue |
Extra fatigue suffered in hot climates |
| Mount Modifier |
The bonus attack the unit recieves against certain mounted units |
| sea_faring: |
The unit can board ships |
| hide *: |
This attribute defines where the unit can hide |
| can sap: |
The unit can dig tunnels under walls |
| frighten *: |
Cause fear to certain nearby unit types |
| can run amok: |
The unit may go out of control when riders lose control of animals |
| general unit: |
The unit can be used for a named character's bodyguard |
| mercenary unit: |
The unit is a mercenary unit available to all factions |
| command: |
The unit carries a legionary eagle, and gives bonuses to nearby units |
| no custom: |
The unit may not be selected in custom battles |
| cantabrian circle: |
The unit has this special ability |
|
| Moral: |
The unit's moral factor |
| Training: |
A description of how well units follow formation |
| Discipline: |
A description of discipline - low, normal, disciplined, impetuous. Impetuous units can attack without orders. |
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