Velites missile infantry 40 Men
Expert at Hiding in Forests
Can Hide in Long Grass
Sapping Ability

Velites are light skirmishing troops who screen the main battle line of an early-pattern Legion as it advances.

They are armed with javelins and a stabbing sword, and carry a small round shield but no other protection. It is their task to harass the enemy before the main combat begins.

Velites are recruited from younger citizens, who lack the experience (or the money for their own gear) to fight as hastati or other heavy infantry.

Roman velites become outdated after the Marius Reforms. Historically, Marius put the Roman army on a professional footing, and abandoned all property and age requirements in the process. Roman citizens would no longer go to war as-and-when as a civic duty; they would fight in future as full-time citizen-mercenaries in the Legions.
Primary Weapon
Type thrown Attack 7
Charge Bonus: 2 Missile Type: 0
Range: 50 Ammo: 6
Cooldown: 25 Attributes: thrown
Secondary Weapon
Type melee Attack 5
Charge Bonus: 2 Missile Type: no
Range: 0 Ammo: 0
Cooldown: 25 Attributes: no
Cost
Turns: 1 Gold: 270
Upkeep: 170 Armor/Weapon Upgrade: 40/30
Modifiers
Unit Attributes: sea faring, hide improved forest, hide long grass, can sap
Terrain: 2 scrub, 0 sand, 3 forest, 0 snow
Heat Fatigue: 1
Mount Modifier: elephant +6, chariot +6
Mental
Moral: 4 Training: untrained
Discipline: normal
Defense
Hit Points: 1 Mount Hit Points: 0 Armor: 2
Shield: 2 Skill: 3

Key
Weapons
type: The type of weapon cooldown: The cooldown time between attacks measured in 1/10ths of a second
charge bonus: The attack bonus the unit gets when charging range: If ranged, the range of the unit
attack: The base attack factor of the unit ammo: If ranged, the number of projectiles the unit has
Weapon Attributes
ap: Armor piercing weapon. Only counts 1/2 of the enemy's armor in damage calculations
bp: Body piercing. The projectile can hit one unit, pass through it and hit another unit
launching: The unit can toss enemy units in the air
area: The weapon has an area-of-effect attack, damaging multiple units at once
fire: The unit can light the weapon on fire, causing fear
prec: Projectile weapon is thrown prior to entering combat
thrown: Projectile is thrown rather than fired
spear: Unit uses spears which give a bonus vs cavalry and a penalty vs infantry
long pike: Phalanx capable unit that uses long pikes
short pike: Phalanx capable unit that uses short pikes
Defense
armor: Armor factor in damage calculations shield: Extra armor when attacked where the shield can be used
hit points: The hit points the unit has mount hit points: The hit points the mount has, if mounted
skill: Extra armor when fighting melee units    
Modifiers
Terrain Attack bonus or penalty on different land types
Heat Fatigue Extra fatigue suffered in hot climates
Mount Modifier The bonus attack the unit recieves against certain mounted units
sea_faring: The unit can board ships
hide *: This attribute defines where the unit can hide
can sap: The unit can dig tunnels under walls
frighten *: Cause fear to certain nearby unit types
can run amok: The unit may go out of control when riders lose control of animals
general unit: The unit can be used for a named character's bodyguard
mercenary unit: The unit is a mercenary unit available to all factions
command: The unit carries a legionary eagle, and gives bonuses to nearby units
no custom: The unit may not be selected in custom battles
cantabrian circle: The unit has this special ability
Moral: The unit's moral factor
Training: A description of how well units follow formation
Discipline: A description of discipline - low, normal, disciplined, impetuous. Impetuous units can attack without orders.